Looks nice, but the current version of the demo does not properly work on my Amiga emulation setup (latest Amiga Forever). Any hint on what it may be?
p.bes
Recent community posts
Hi Dozznar, the full random option is great, but please notice that selecting it will also change the default color sequence. If you get back to the classic mode once you've played the full random game, the next game won't have the default blue, red, green etc sequence, but a new random one. I don't know if it's intentional.
Hi, tough and compelling platform gem! I noticed however that "Operation Hibernation MSX.rom" has a collision detection issue with fruits. Our hero has much more problems getting fruits on MSX, than on the ColecoVision version (which is working better on this side). Tested both versions on RetroVirtualMachine. Have a nice day.
Hi. I'm Paolo from Italian Zzap! magazine and long ago I wrote this about the pc version. Is there a way we can talk via email?
https://www.thegamesmachine.it/go-go-pogogirl-pc/go-go-pogogirl-recensione/
Hi. In the meanwhile, I wrote this review. Please use a translator.
https://www.thegamesmachine.it/randoom-ancient-stones-recensione-c64/
Hi. This game is great fun and I simply can't stop playing it. However I have a question for you: I generally don't continue plays because in the game, you know, luck can make the difference in every run. But I felt that also the ability to continue a game or not is 'randoom': sometimes I am asked to continue, and sometimes not, even though the last time I started a new play without continuing the last one. Can you check, please, if the 'counter' is working as intended? I have the doubt it asks to cointinue for three times always, even if you choose NOT to continue. Thank you.
Hi, since adapters are out of stock, are the ones still available on the market supported? Can we play CyberTron with these, for instance?
https://amigastore.eu/en/41-4-players-adapter-for-amiga.html
if not, what about publishing also the schematics for the interface?
Hi. I am playing megadrive version after playing the Amiga one, and I noticed the MD version is smoother, but higher jumps on Amiga are much easier. On the MD I have several issues making rotating jumps in sequence, I hardly managed to climb trees in level one. I wonder what could happen in the next levels, where precision is hell mandatory. :-(
Hi. First of all congratulations for this great port. The game is awesome. However, I have a question for you: why there isn't any continue option like the original PC game? It's quite annoying to repeat all stages when you reached the 4th or 5th world. Are you planning to add it in the future? (I'd need this info for a review I'm writing on a printed mag, thank you). Best regards.
I added a virtual hard drive and copied as_setup.tos along with the four .shk files. Nothing happens when I start as_setup. I guess shk files must be unpacked first, but I have no clue about what to use.
Definitely not a simple procedure for someone who hasn't been in the Atari ST/falcon world before.

but this questionable practice to get more money will be reported in my review. Kind regards,
Nice to know, than you. I also noticed you published a v1.2 of the game. Great, however the credits page got somehow broken in the latest release: I can't read the text at left and right borders of the screen. Maybe a emulation issue, but I feel better if I report this to you. 