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(+1)

I literally made this account so I can comment this.
Game fetish wise is alright, you get inflated until you either float or get sucked into slime (I don't like popping). I have a problem though gamedev wise, this game is so unfair and I'll go over each problem I have with it. Avoiding is the general problem with the bee hallway, Egg hallway, O2 tank traps (bit unsure), Turrets, slime, and the Gas. These all share the same problem of not being clear in how they work and/or how you can avoid them, it feels like you need to be some kind of spy movie main character to avoid. I don't mean to say delete them but I would try to change them in some way to make them more clear on how to get around, or make it so you can dodge them.
Next up is the glass and the pressure plates, it's unfair because you literally can't tell which one is safe, it's luck you can't make a choice in or avoid in any way.

I know some people enjoy the game like this which is fair enough, but could you make a secondary mode that could include these changes.

Another thing is I liked the view model from inflation tag so I was wondering if you could make that an option.

(+2)

I 100% agree with you that it is very frustrating when a fetish game is harder than all of dark souls combined. That being said, I personally don't mind the difficulty if it doesn't lock any content away. Because of that i made sandbox mode. I designed every single room with inflation in mind - it's not suppoused to be completely avoided, especially when it comes to the random ones and tank traps. As you can guess playtesting is very difficult, because I'm deffinetly not sharing this game with anyone I know personally for input about what to change, so I'm very gratefull for your comment.  Going into next updates I will defiinetly have some kind of difficulty option.