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MyAnonAccount3

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A member registered Jan 31, 2022

Recent community posts

I'll admit wholeheartedly I cheat a little in games by changing my saved data so I can play through them faster. I do this cause I don't have as much time as I'd like to play these games. After about 15 minutes of searching for the saves, I now realize that you put some kind of encryption, checksum, or something else. I applaud you cause I've never seen anyone else do this with their own games of this kind and while I'm salty, I'm impressed. Keep up the good work, this game is unique and fun with what little I have played. While I doubt I'll be able to get ending A in a month because I have no time, I'll keep pushing my luck with these dice.

I also wanted to ask, how do I get the different endings? Not asking for a full walkthrough but just a little guide of defeat this boss, get that item, stuff like that.

got some good news, the game files are recoverable using OpenGMK/GM8Decompiler (https://github.com/OpenGMK/GM8Decompiler) you can find the releases near the bottom of the page in a blue text link labeled releases.

If you want to update the game that's up to you but I personally think it needs a little polishing up.

what about the game engine? might be able to recover the files by decompiling the game, just need the game engine's name since each one encrypts each game differently

(1 edit)

Good Game, for the most part. The main issues are two things.

1. Jumping and movement don't transfer between scenes making some of the wall jump sections really difficult to get past when they switch scenes.

2. Coyote time is non-existing in this game. To put it briefly Coyote time is when you run off a platform and you can still jump after a second of time passes. Like in the old Roadrunner cartoons where the Coyote stays in midair for a few seconds before he looks down and then starts falling.

Also, something that would be nice also would be a few different modes.

Easy: No health, just gotta worry about the pleasure meter and pleasure meter only

Normal: How the game was intended

Hard/Impossible?: No refills on health and no pleasure removing pills, you have to make it through the game with whatever you got, might be impossible so another option could be no pleasure removing pills, only a few sections where pleasure is reset to 0 so you can pass some zones but you might be able to get away with no healing of any kind in this mode

these are just some ideas but they would be nice

(edit): Just saw in an older comment how you no longer have the project files. Just wanted to say I hope you can find some way to recover them. I might be able to help though; what game engine did you use to make the game? I might be able to decompile the game and then give you instructions on how to decompile the game and then you can update it. If you don't want to though that's just fine.

I literally made this account so I can comment this.
Game fetish wise is alright, you get inflated until you either float or get sucked into slime (I don't like popping). I have a problem though gamedev wise, this game is so unfair and I'll go over each problem I have with it. Avoiding is the general problem with the bee hallway, Egg hallway, O2 tank traps (bit unsure), Turrets, slime, and the Gas. These all share the same problem of not being clear in how they work and/or how you can avoid them, it feels like you need to be some kind of spy movie main character to avoid. I don't mean to say delete them but I would try to change them in some way to make them more clear on how to get around, or make it so you can dodge them.
Next up is the glass and the pressure plates, it's unfair because you literally can't tell which one is safe, it's luck you can't make a choice in or avoid in any way.

I know some people enjoy the game like this which is fair enough, but could you make a secondary mode that could include these changes.

Another thing is I liked the view model from inflation tag so I was wondering if you could make that an option.