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(+1)

All done :3

I have a soft spot for robots, so I'm glad I could help these robo-guys fulfill their destiny. I was sad when it ended -- I was raring for a challenge zone or something after going downward at the core. 

The level design was squeaky clean with lots of great "aha!" moments, and I enjoyed the the timing and "blind" platforming challenges too. Though, I feel like slightly sluggish air control limited the potential of A's platforming sections.   

Like the other commenter, I ADORED the crouch animations. 

Congrats again on a well-deserved release!!

(+1)

It wouldn't let me post the screenshot!! These are my stats!! https://i.imgur.com/edQKLuE.png

Amazing job!! To be honest I wasn't expecting many people to actually finish the game - during playtests most people were giving up before the end of Sector 2 so I figured Sector 4 would serve as the 'impossibly hard challenge zone' already haha. But I'm glad you appreciated the puzzles! I tried to have some kind of unique interaction in each one, and the reason I didn't make more is because I sorta exhausted the limited number of mechanics I had and the deadline was looming. But I do plan to continue working on this and new sectors may be over the horizon. Anyways, thanks so much for playing and for sharing your thoughts! This is super encouraging!