This is a really awesome first game you got! The graphics were done really well especially the squirrel's idle animation. The platforming felt a bit wonky, but as the developer I'm sure you're kind of aware of this. There were times where I couldn't jump or would get stuck in the walls or would think I made a jump but fell through the platform. I think once you get the platforming feeling tight, you'll be on to some truly great stuff. Congrats on your first entry!
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Thank you for playing! I had a lot of fun doing the animations, so I'm definitely going to try more of that for future games. Yes, sorry the platforms can be kind of wonky, I haven't figured out what causes that exactly, since behind the scenes all the collision boundaries look solid... In the meantime, if you do happen to get stuck, I made it so if you push R it will 'R'eset you back to the beginning position. Weird things would happen to me too, once I just jumped straight through a wall sideways!
This is something that helped me when I made my first platformer:
Basically there's a lot of hidden movement mechanics like coyote time we take for granted in a lot of platformers but when they're not there, it feels off. Apologies if none of this is new knowledge to you, but hopefully you can find some cool tricks to add to your next game from this!Thanks for sharing this video, I learned a lot! I hadn't considered a lot of these little quality of life improvements, but they make a lot of sense and I would love to implement them. The smaller jump for a shorter button press is a great idea! Ah the trailing dust particles... I thought about that at one point but decided to nix it to work on something else. So many great ideas!