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This is something that helped me when I made my first platformer:

Basically there's a lot of hidden movement mechanics like coyote time we take for granted in a lot of platformers but when they're not there, it feels off.  Apologies if none of this is new knowledge to you, but hopefully you can find some cool tricks to add to your next game from this!
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Thanks for sharing this video, I learned a lot! I hadn't considered a lot of these little quality of life improvements, but they make a lot of sense and I would love to implement them. The smaller jump for a shorter button press is a great idea! Ah the trailing dust particles... I thought about that at one point but decided to nix it to work on something else. So many great ideas!