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That was an interesting idea. Certainly very atmospheric, and the art is really nice. The swinging lamp is a nice mechanic, but the time limit stopped me from taking the time to maneuver the lamp to viewing the ground in front of me. Instead, I kind of just ran for it after the first couple deaths in the last room. I think you could make better use of this core mechanic if the player felt less rushed and the levels were somewhat randomly generated so I can't just memorize them (I know randomization is beyond what's possible in a 48 hour jam).

The stairs were a little annoying, but the rest of the game played pretty well. Overall, this was an interesting game. Thanks for making it!

Thanks SyllabusGames for your feedback. These are very helpfull points, which we will improve. 

At the end of the Jam, we were in a bit hurry. So we couldn't put much love in the leveldesign. The same issue with the candle-timer, which we will adjust to the levels soon.