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Thanks for playing! I love this look too, I've made a lot of games based on it over the years. Yes they are just polygons (represented by lists of vertices) in game engine terms, everything that moves is drawn in real time every tick. Even the letters are polygons! 😌 I used the luxe Shape modifier to manage the drawing etc., although I started out with something that was a little bit more reinventing the wheel! 🤣 It gave a similar effect, but was much more complex codewise than using luxe's own modifiers.


The classic thing with these avoiding games is trying not to add mechanics that encourage staying in one place, but I really wanted the petals to spin and have a purpose in so doing. Sadly I didn't have time to add something else to continue encouraging movement as well.