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One of my favorite consepts from this jam. The visualization is great, but the mechanic isn't explored at all and every level almost just boils down to explore all the rooms, that are all the same. But it has a lot of potential.

Agree, it could definitely need more game elements and different obstacles to make the mazes more interesting. Like actual waterfalls or maybe even some kind of switches or enemies or other threats you'd want to a void.