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(+1)

Really fun! I beat the game (skipping some levels) and took the ship ending! It got very hard at points, especially when you have to making blind jumps against a wall, but it was very satisfying to see it all come together at the end of a level. The vibe was really cool, I loved the robot designs and all the dialogue scenes (especially the ending, the idea of a bunch of mining robos continuing their purpose even after humans die) is very cool. Title screen was also very cool. I also appreciated the variety, with some skill-based platforming bits along the the puzzles - the controls felt very fluid. Also thank you for adding a crouch so I could impatiently dance as I waited. Great job, and great to see your still repping pygame! :)

(+1)

Awesome to hear! I'm glad someone appreciated the story and the (mostly*) cosmetic crouching - originally I was going to make it so you could crouch under stuff with the taller characters, but then that kinda takes away from B's "special ability" (being smaller), and it would mess up some puzzles that require you to not be able to jump under certain spaces, etc. etc. But I'd already drawn the sprites so I kept them in, haha.

Anyways, I think you might be the first person to complete the game! So congrats on that! And yep, still repping pygame :)

*I say mostly cosmetic crouching because you can actually avoid triggering teleporters and goal blocks by crouching, but that isn't ever explained (or needed, currently)