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A jam submission

-Jumpex-View game page

Here starts the Jump Experience
Submitted by Quentin.Raymondaud — 15 hours, 12 minutes before the deadline
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-Jumpex-'s itch.io page

Results

CriteriaRankScore*Raw Score
INNOVATION: Does the game innovate in some way?#83.6993.864
THEME: How well the theme is used?#322.7852.909
ENJOYMENT: Is the game enjoyable to play?#362.3942.500

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://gitlab.com/Raymondaud.Q/jumpex

Team members
Quentin RAYMONDAUD

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Comments

Submitted(+1)

It took me a while to understand the mechanics, but after that the game seems pretty enjoyable (even if my best score was 6!).

Developer

Thanks for your comment and for playing my game :)
I guess you can go to 10-15 with a bit more focus, I'm currently around 30 (max 34).
My strat is that I rush first platforms then I take a global look with zoom in order to prioritize my next moves.

Submitted(+1)

You should have explained the mechanic better - or made a tutorial. It took me 3 minutes just to figure out how to move. And then another 10 attempts to figure out that I was randomly dying from the level boundary moving.

But it’s a really interesting mechanic, and the game is pretty fun after grasping it. I also admire the technical parts of this (the shaders look pretty cool :D)

Developer(+1)

Thanks for playing my game and your feedback ;) 

It's a game made within 35 after-work commit !
Haven't finished graphics, physics and I've tweaked audio bc of submission schedule.
So for the tutorial part ... ahaha yep it lacks. :/

Thanks ! Shaders are just straight from raylib examples ahaha I've just tweaked swirl, coded "my_fog" and made the multipass rendering (https://gitlab.com/Raymondaud.Q/jumpex/-/blob/main/src/screen_gameplay.c#L227), it's like a raylib's example showcase ahahah

Pro Tips : Mouse Wheel's Zoom allow you to anticipate and make your jumpex plan in order to avoid 'randomly dying' ^^

Submitted(+1)

Could do with a little more explanation as to how the mechanic works, currently I'm stuck dying 2 seconds after spawning over and over again.

Developer

You need to touch the square with your mouse pointer in order to make the square jump.
At the start you must stay in the air, throw the CE with left click on the first platform to make it BLACK.
After that, you need to land on a RED platform ( ie the second ) in order to be able to get back the CE and repeat.
You can use mouse wheel to zoom and anticipate new platforms
If a red platform collide with a static black wall you lost the game

Hope it helps, Good Luck

Submitted(+1)

This game is incredibly hard. Grasping the mechanics took a moment,  it's a cool mechanic once you get the hang of it.

Developer

Ahahah ! For now, my best score is 24 !
Thanks for your comment :)