It's not me. Link in description ...
It's just a simple GAN trained for generating emoji on a noise input...
Doing that with word embeddings will be funnier
Sounds & graphics are very pleasant to me, also the checkpoint system is very well. Its a classical game but also innovative by redesign things we could have seen in a Wario game. Also the progression persistance in the browser is a very good idea!
Just a ting for a future update: mapping the Q key to LEFT would make the game AZERTY compliant
I finished the game in ~10min and it is really cool.
Mechanics graphics and audio are really nice !
There is easy level that teaches you how to play, so it's user friendly !
Globally the game is really nice !
Adding a max range & collision for throwing bombs could make the game less easy.
Also my screen height is < to the game canvas height and there is no fullscreen button (Do I missed it?) so I needed to scroll during some levels.
Well done !
Thanks for playing my game and your feedback ;)
It's a game made within 35 after-work commit !
Haven't finished graphics, physics and I've tweaked audio bc of submission schedule.
So for the tutorial part ... ahaha yep it lacks. :/
Thanks ! Shaders are just straight from raylib examples ahaha I've just tweaked swirl, coded "my_fog" and made the multipass rendering (https://gitlab.com/Raymondaud.Q/jumpex/-/blob/main/src/screen_gameplay.c#L227), it's like a raylib's example showcase ahahah
Pro Tips : Mouse Wheel's Zoom allow you to anticipate and make your jumpex plan in order to avoid 'randomly dying' ^^
You need to touch the square with your mouse pointer in order to make the square jump.
At the start you must stay in the air, throw the CE with left click on the first platform to make it BLACK.
After that, you need to land on a RED platform ( ie the second ) in order to be able to get back the CE and repeat.
You can use mouse wheel to zoom and anticipate new platforms
If a red platform collide with a static black wall you lost the game
Hope it helps, Good Luck