Has potential, but the randomness makes it quite frustrating and makes it so impossible situations arrise quite often
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Dapper Dasher Revamped's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME: How well the theme is used? | #22 | 3.280 | 3.280 |
ENJOYMENT: Is the game enjoyable to play? | #27 | 3.000 | 3.000 |
INNOVATION: Does the game innovate in some way? | #38 | 2.320 | 2.320 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/RyanNDurham/Dapper-Dasher-Revamped
Team members
Ryan Durham
Comments
I really like the parallax scrolling and look, but the randomness pattern of the obstacles makes it frustrating to actually try to do better. Has potential though.
The UI is great and I appreciate the usability features (audio controls) and the way you did the info panels for the controls, jump stamina, and scoring. Things I would suggest for improvement are fine-tuning the double jump recharge rate and/or tweaking the collision areas on the sprites so that near misses are a little more forgiving.
I have gotten a lot of feedback about the recharge rate of the double jump. Later on, after this Game Jam is over I will be looking toward making the double jump be timed based and not passing a nebula based. As for the sprite hitbox, I tweaked it a little but agree it could be a tiny bit more forgiving. I should have used a circle instead of trying to use a tweaked rectangle as a hitbox. What I think is happening is that you can hit the edge corner of the rectangle hitbox which would feel like it should be a near miss instead of a hit.
It a fair idea for endless side scrolling runner. But a few things drags it down a bit. First the enemy spawning is random and while the double jump mechanic somewhat helps here there is still times enemies will spawn so close that you can't get over them or a new cluster you can't jump over will spawn before you have a change to recharge your doublejump.
The art, music and general setting of the game are great, these alone make me want to play again.
I actually found it hard to time the jumps when the orbs are moving at different speeds but that makes me appreciate the double jump even more, but besides that the gameplay didn't grab me at all maybe if it was faster reloading the boots idk.
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