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Autopawn

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A member registered Jan 15, 2022 · View creator page →

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Awesome! That's good to know.

For me, it works placing all the `.p8.png` files in a folder in the cart directory. In Linux this would be:

 ~/.lexaloffle/pico-8/carts/mdvt2_p8carts/

Then in PICO-8:

> cd mdvt2_p8carts
> load mdvt2.p8.png

I don't know how you can set the working directory (`cd` command) in an emulator handheld. If that is not possible, you might need to drop all the carts at the top-level.

I realized that the .p8 files alone result in missing #include directives, so I updated the zip, with the .p8.png files now.

Hi, this is a multi-cart project so there are many p8 files.

We added mdvt2_p8carts.zip, it should have what you need. Good luck!

Hi there! I am glad you liked our games :D

Hi! I enjoyed this game very much, it is awesome! :D

I experienced a small bug: after I finished the game and started a new one there was a looping explosion sound, there was an empty health bar a the bottom and the scrolling was discrete instead of continuous. I suspect that some of the bossfight variables aren't reset properly.

Hi, now the player starts with some health so some shoots can be absorbed at the beginning.

Hi! We took the advice. Now you start with 1/2 health and you also recover 1/2 health when you lose a character.

Hi! I am glad you liked the game! Thank you for your support! :D

It is worth noting though that Crjönch not only made MDVT:Off the Record but also was a (very important) developer of MDVT1.

absolute cinema!

Hi! To kill a doll you have to stun her with a rocket and then stomp her from enough height. They have 3 lives each.

On that level you have to constantly take cover and try to stun them both at the same time so you can take one of them out at the time.

Hi! The game might be rather difficult to control from the phone, but try loading this same page on your phone's browser. After you skip the "not made for your device" warning, you should be able to play the game with phone controls.

You can also try on:
https://www.lexaloffle.com/bbs/?tid=141058

Hi, after a couple of restarts, I got this error:

ERROR: Timer was not added to the SceneTree. Either add it or set autostart to true.
   at: (scene/main/timer.cpp:117)

I ran the game using Wine, but I think this is a Godot one.

Hey! This is pretty cool! I played the whole alpha, there is a lot of potential for a great story!

Oh, sorry to hear that. Are you playing from the phone? If that is so, try playing on a computer, it should be easier there.

Nice! Congratulations! :D

Yep it is a hard game, but hopefully it is rewarding as well!
This level is particularly difficult, you need to move while taking cover, use the dive as an evasive maneuver, and try to eliminate the enemies one by one.
Note that all the Dolls respawn on the stage at the end of the level.

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Hi! Rockets just stun her, to "kill" her you need to stun her first, and then gain enough height and do a dive attack.

Keep in mind that she has many lives!

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Hi, you have to launch a missile over his head and detonate it behind him (pressing the button again). Good luck!

Hi! We are glad you liked the game, and yep, we are aware that perhaps we made it too difficult, so pat yourself in the back because even reaching the boss is an achievement!

I am not sure how you lost your progress (is it possible that you deleted your browser's local data at some point?), but if you want to be sure you won't loss your progress you can download the executable version for your OS.

We are currently working on a sequel! and we post some updates on @MDProjects_dev on twitter every once in a while.

Hi! The game might be rather uncomfortable to play in the phone, but you can try opening the following URL in your phone's browser and play from there:
https://www.lexaloffle.com/bbs/?tid=141058

Thank you for your kind comments and congratulations for defeating the game on hard mode!
We are currently working on a sequel but it will take us quite some time ;)

hehe, simple yet challenging game!

Hi! For the main menu you have to use the arrow keys, and X to select the game option.

The controls are similar for the pause menu, which can be opened pressing Enter.

I see! Thanks for the detailed explanation. And congrats for reaching the boss in HARD mode!

Woah, that is odd. I doubt the game can crash your computer from within the very restrained environment PICO-8 uses, in fact, the game is limited to work with only 2MiB of RAM. Did the error appear on the game itself, a pop-up Windows message, or a BSoD? Could there have been another program in your system that caused the crash? And did you run the game from the browser, or a downloadable version?

Thank you for playing! :D

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Hello, I would like to report a race condition regarding the cart data and cartridge restarts.

Consider the following code

value = 0
frame = 0
function _init()
 cartdata("race_condition")
 value = dget(0)
 dset(0,0) -- set value to 0 for next reload with ctrl+r
end
function _update()
 if btnp(5) then
  dset(0, (value+1)%10) -- increase value by 1
  run() -- reset cartridge
 end
 frame += 1
end
function _draw()
 cls()
 print("current value: "..value, value+1)
 print("frame: "..frame)
end

If you look at it, the expected behavior would be that:

  • If you press X, the stored value should increase by 1 (modulus 10) and then the cartridge should restart and load that value.
  • If you reset with Ctrl+R, no value is set so it should be reset to 0 because of the dset(0, 0) at the end of the init.

Notice however, that if you run the cartridge and press X, there are 3 possible outcomes:

  • Value gets reset to 0.
  • Value stays the same.
  • Value increases by 1 as intended, but this only seems to happen if the cartridge ran for more than 60 frames.

So my belief is that there is a race condition between the dset() calls of the different times the cartridge is reset, and they fight to write in the cartdata,

Thanks, and thank you for playing :)

Thank you for playing! aaand the feedback.

Thank you! :D

Took me a while to figure out the mechanics, but after that was pretty fun. The plot twist at the "end" was cool!
Seemingly at random the game launched me into the void but that didn't affect the gameplay too much.

Thank you! Few people appreciate the code :)

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I liked the game,  It made me say "that was close" before I escaped!
The graphics and music are excellent!
I had to do 4 attempts, but I fell inside the planet on 2 of them, which seems like a small bug.

It took me a while to understand the mechanics, but after that the game seems pretty enjoyable (even if my best score was 6!).

Thank you!

I didn't invest much time in creating a lore, but you made me write a head canon:
This character, "the Antimage" wants to stop an organization of  evil wizards that have the monopoly of the magic and use it for evil things, like... building parking lots. So, they had to learn to absorb the magic and use it against them.
His primal objective is to close all the portals from where the magic flows to the world.

I picked the music from incompetech.com, it was made by Kevin MacLeod.

I find this game remarkable.
The classical mechanics of the escape games are reduced to its fundamentals, which (together with nice graphics) results in a comfy gameplay.
It seems you have achieved an elegant model that can be used to develop larger adventures easily.
Also, I think it fits perfectly the theme of the jam.
The contradictory nature of the ending made me think there was another one, but that's just nitpicking.