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Really like the idea of tying your jumping ability to your ammo, makes for some good challenges and together with your first couple of bullets having an extra power-up really makes you think about how you use your ammo.  Clever mechanic!


Finding the bosses really tough. Any tips on beating the shirtless guy? I know electricity stuns him, but afterwards he is invincible for so long I just get wrecked, and sometimes stun locked with his repeated uppercuts D:

Also: there seems to be debug stuff activated with G and H, accidentally activated when I was figuring out the controls before I realised the readme was installed in a separate folder to the game

what is the debug stuff just curious

(1 edit)

G seems to activate upgrades, it increased my max ammo and max health at least.
H just caused damage to the player.

No idea if they do anything else behind the scenes, so they might mess up progress or stuff, but that is what was immediately visible to me.

i see

i've had best luck with the shirtless guy by using the standard blaster - the volt laser makes him too berserk while the standard blaster can cheese him just by dodging his punch and dive kick