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BlackmothEntertainment

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A member registered Oct 28, 2016 · View creator page →

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Spoilers (Scoring through text to make it a little harder for people to see hints if just scrolling through comments cos I don't think there's a proper spoiler formatting here): The note on top of the safe gives you the hint for the code. If you've found the key that opens the box you now know what direction north is.  Every wall has something on it that can be counted to get the code.

Interesting idea, I found it to be very difficult but I made it to the end :D

Love this idea! Wish there was more. If you do expand on the game, one thing I think would be a nice improvement is if the cable linking the two together/linking Cable to a socket would have some kind of indication that you are near its limits when you are almost out of range, sometimes I overestimated how far away I could get and had to restart.

Really cool idea and use tof the theme!  I felt like there was too much delay between pressing up and being allowed to press down which caused quite a few deaths whenever I reached sections with mines in all four lanes as I could not save both characters and just had to let one get stunned and hope a wall wasn't coming up ^^ but really easy to get back into a game and try again, fun game.

Got a high score of 15,600 :)

Thanks =D

Thanks!  Yeah, wish I'd known about grid-locked movement back then :)

Here's a two-part longplay of most of the game :)


Oops, sorry, didn't see this, hopefully you figured it out D=

Hm, apparently I did. It's never been needed in anything else, as so few games I've played require a quick punching or stabbing motion, so the grid becoming visible when you get close to the edge was good enough, so I guess I forgot it was a thing. Welp. Expensive lesson learned =P

An option to show room boundaries or the room center on the ground would be nice, like a chalk outline kind of thing. I was having really great fun, but I punched a wall too hard and now I only have one controller =P a couple other people seem to have broken things getting too into this game as well, I think some visual indicator like that might help =)

Cool game for being made on a time limit! I have pretty much the smallest space the Vive will work on and it worked fine :)

Thanks! Much appreciated!