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The presentation is good and the gameplay is incredibly fun!! My only complaint is that you could make the hitbox of the hook bigger (or make it snap to nearby objects). 

I don't think you intention was to make pixel perfect clicks judging by the enemy and level design, I see it as more of a click decision making, and when the plan is made, it shouldn't fail because I missed I tiny pixel on a fast moving foe.

Thanks for playing!

I think if I continue with this game I'll turn the hook from a raycast to a circle collider, and work on making the movement and aiming flow better.