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A member registered Jun 30, 2017 · View creator page →

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Team 3's submission for the NoMoon game jam.


A bit of everything:

Owen and Sean.





Wibbly witches is a frantic couch combat game for 2-6 players. You must use magic spells to outsmart your opponents in a wyrd and wobbly battle to the death!

I'm not planning on doing much more with this game right now, I'm well underway with a new project. But maybe I'll come back to it in the future, people seem to want me to put it on mobile, so I'll try to learn how to do that.

Hi, thanks for playing!

I didn't mean for it to be so tricky, but glad you had fun anyway!

Thanks for playing!

Just to clarify this is the version I worked on after the game jam, the original version is on my page.

Thanks for playing!

I have been working on this after the game jam, and I've already made the shooting enemies not spiky, and tried to make a system to predict what the player was clicking on. So hopefully the movement flows a bit better and people won't miss things so often.

Sorry I have no idea what I'm doing with itchio, I think it's marked as available for windows now.

Thanks for playing my game! As it was made for a 48 hour game jam its very short, but I am working on making a longer version. 

Happy to hear you like it!

If you press escape it kills you, so maybe your keyboard is stuck? that's the only reason I can think of right now.

Thanks for playing!

I did feel I might have gone a bit too far from the original genre, but the example mark gives Snake pass, doesn't really feel like a platformer and introduces the new mechanic of bamboo poles to facilitate the snakes movement; I think the white circles in my game are the equivalent to the poles in Snake pass, I can make movement easy by giving the player all the grappling points they could want, and make them think in a different way when there isn't a direct path to the enemies. at least that's how I see it...

I did try to fix that by putting a shadow behind the player, but I didn't have time to mess around with it, so it's not dark enough, and I'll probably add a shadow to the end of you're hook too, I'll see if that's better.

Thanks for playing!

I think if I continue with this game I'll turn the hook from a raycast to a circle collider, and work on making the movement and aiming flow better.

I woke up on the second day with a list of all the things I needed to do, like music, all menus, a second enemy and 8 levels, thinking it would take a long time, but somehow I did nearly all but the levels in about 4 hours.

(1 edit)

Sorry it took a while for me to reply I've been away for a week, I think the best time I usually get is around 20 mins, Idk I don't really time it. I honestly didn't think anyone would speed run it. its also nice to know someone actually reached the end.

yes at least one controller is required for more than one player

hi you can send them to

A short local multiplayer game where accidentally killing your friends is inevitable.

Its my first real game Iv'e put on the internet, and my first local multiplayer game.

Any feedback is very helpful.

Here you go , just for you: