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(+2)

Thanks a ton for adding an inverted camera option. Much appreciated. 

Made it through the game. Great stuff. Some good puzzles, etc. Dunno where you got the character animation set from but I dig it. Tikal's visual design is excellent, too. He looks great and I like the voice.

I like the blood and bruises you added. The 'look at this toof' animation made me grin.

The boar animation needs work. It's hard to tell whether they're growling or biting you, causing you to take damage when you can't anticipate it. Also, the jump up and crash down thing doesn't really look right. Maybe they can turn and try to kick hard with the hind legs instead?

It'd be nice if the costume stayed as whatever you picked after you die instead of resetting to default. 

The forward roll hits a bit too hard. It feels like the kid's made of cement.

The 'second jump is higher' thing is okay, but it doesn't look right. There's no reason his second jump should be higher, other than that it is. It doesn't make logical sense and there's nothing going on visually when you land the first jump that makes it make sense. It's not bad as a puzzle mechanic, but there you go.

It'd be nice if we could increase the camera speed. It can be a little slow.

The controls on the last puzzle with all the wall running are making it way harder than it should be. It took me longer than I want to admit because I couldn't get Tikal to do what I wanted him too. IMO, changing direction when you hit a corner in a wall run should be automatic, not a timed button press + camera move. Also, this is where I noticed the camera is too slow. I'm still not quite sure how wall running works, because sometimes he jumps off and runs up straight and other times he doesn't. It doesn't seem like he just goes wherever I'm aiming with the stick. I dunno but it's hard to control.

The fight mechanic isn't bad, but it occurs to me that having the timer bar takes your eyes off the enemy and the action during a fight. Maybe a pulsing light on Tikal would work? Just a thought.

Are there only three costumes?

What's with the kid sticking out of the sand on the edge of the map?

That's all my feedback for now. Again, good stuff. Impressive work for a solo hobbyist. Keep it up man :)



(+2)

You're welcome! Thanks for playing my game. I'm glad you enjoyed it. 

About 20% of the animations were from a motion capture library and the other 80%, were done by hand.  And yeah Tikal's voice actor totally rocked it.

And huh... I would say you and I have some different thoughts on working game mechanics but I appreciate all the two-cents nonetheless.

There are only 3 outfits for now. More in the next iteration.

And haha oh you found that huh? It's actually a running joke, the kid sticking out of the sand is the protagonist from my main game, Vacuulus. Frozen/petrified since I hadn't worked on his game in a few months.

Thanks again for all the kind words! This game was a 4 month labor of love while working a full time dayjob and I'm glad it could bring you some joy!