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There were some genuinely spooky moments where my heart raced when the creature thing walked past me or attacked me.  Some constructive criticism:

- I think the invisible walls in the forest could feel a bit more organic.  Right now it feels like I have plenty of room to walk in certain directions but the invisible wall stops me and feels very abrasive.  Maybe make the trees closer together or add rocks or a fence?
- A crosshair would be helpful to show where you're aiming.  There were a few moments where I thought I was centered on the screen but I wasn't and interacting with an object took a lot of jiggling around.
- I wasn't sure where to go in the end and stopped playing.  I saw a door with vines inside the house which felt like it was the right place to go since I think I destroyed vines earlier, but I couldn't destroy these and I'm not sure why.
- The flashlight feels very weak inside the house.  It feels like it'd make more sense if it projected a bit more light.

Great job with this though!  You captured that horror vibe well!

Thank you for the feed back! 


-The reason why the tree are not closer together is because I was afraid of performance issues. 

-I don't understand the crosshair is needed? There has been some problems with the mouse but making it full screen seems to fix them.

-I am sorry about the vines you can't cut. I had to trap the player somehow and well, I just came up with the idea that its just too thick.

-Okay, I so there is a hatch and upstairs there is a key that's how you progress. I'm sorry that its not quite clear but I didn't want to hold the players hand.

-I am really sorry about this one. I have been having so much trouble getting the flashlight right.

Thanks for the props on the vibe, I really tried to nail the atmosphere.