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it would help ( I think) if you could control the Y-impulse of a jump, at the moment every jump is at maximum impulse, which is what I expect is the main cause of the wonkiness. 

(EG: short tap is low jump, long tap is high jump)

(+1)

Thanks for the input, I never even thought about that, good idea! I'm considering making a version 2 with less slippery movement and if I do I will also add this.