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Near the end the ability to retry a jump without starting over was a good decision for the later levels, especially with the obstacles. Fun game I would have liked to see more done with the concept though.

Me too my dude.  As I said in another comment, I spent a lot of time in the beginning struggling to come up with something unique so I ran out of time for quality puzzle design in later levels that took the concept to its extremes.  I might work on it some more because this kind of level design iterative process fascinates me.