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A jam submission

SpaceSlimeView game page

A platforming game with no gravity!
Submitted by sleepylilturtle — 2 hours, 13 minutes before the deadline
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SpaceSlime's itch.io page

Results

CriteriaRankScore*Raw Score
Design#2683.4293.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Cool take on the idea! On the 2nd level you can't always get to the portal without jumping. I liked it tho! (Could also use some sound; but it's not really necessary cuz it's a game jam lol)

Developer(+1)

Hi!  Glad you liked it and thanks for the feedback :)

Yeah sound would have been awesome.  Just ran out of time unfortunately. I had some stuff picked out, too.  I haven't done sound yet in Godot and didn't really think I had time to start.

Submitted

Aww man! Sorry about that! 

Submitted(+1)

Would definitely like to see the collectible blobs respawn after a failed jump, but otherwise a very cool concept. Especially that last level did a good job showing some of the work-around type puzzles that could be possible. Well done.

Submitted(+1)

I really liked your approach to moving between platforms, but also requiring the player to be smart about it with the evaporating slime mechanic.

Developer

Thank you!  I'm really happy with how it turned out.  As you can probably tell I spent so long on the ideation process that I ran out of time for quality level design D:
I might work on it some more though, I'm having fun

Submitted(+1)

Very interesting spin on a platformer. I do think sometimes it was hard to see objectives from far away, so I missed every once in a while, but that's a minor problem in an interesting game.

(+1)

Cool concept. Camera makes it hard to see where to go next.

Submitted(+1)

Near the end the ability to retry a jump without starting over was a good decision for the later levels, especially with the obstacles. Fun game I would have liked to see more done with the concept though.

Developer

Me too my dude.  As I said in another comment, I spent a lot of time in the beginning struggling to come up with something unique so I ran out of time for quality puzzle design in later levels that took the concept to its extremes.  I might work on it some more because this kind of level design iterative process fascinates me.

Submitted

Neat!