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Thanks! As for the towers, upgrade mechanics were the last thing I wrapped up with about 1 hr til deadline, so I finished the mechanic, but forgot to copy functionality to tower 2/3. I'll update the game on here once the jam wraps up with bug fixes and sound. Also, I forgot to hard limit the upgrades before submitting, so once upgrade reaches level 10, there is no more data in the tables to update atk/spd/cost, ect.

(+1)

Just tried the upgraded version and got through all 10 waves! Game got really easy when the first tower started killing enemies with one hit, making it use ammo slower than I could carry it there