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(+1)

I like it. Lelels feel balanced, and its fun to play. I like the way you have to use the boxes and stairs to get the flags before you throw them away. Also the red scary blocks makes you think fast and it feels rewarding to overcome the levels. I would like some kind of indications that the red blocks are spawning and possibly where they come from though, but not a big issue. Very well-made game! Gj :)

(+1)

Thanks for your feedback. Yeah I think that is one of the first things to do for the post-jam-version. There is an annoying sound that plays when an object gets turned into a ghost but that sound is so annoying that I turned the volume way down and since a rising ghost isn't a threat till way later and you can't usually see it rise it's not really useful anyway. I thought about making the level way darker and putting a smoke fountain with light pointing up at the position where the ghost is going ro rise since I did something like that in a previous game but that was 2D and I didn't think I could do that in 3D within the time I had left :)


Thanks again - glad you liked my game :)