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A clever twist on the genre. As WojWorks said you removed a concept rather than a mechanic, but it plays well and feels like there's no "perfect choices" which gives it the survival feel for me. Would be interesting to see this polished up a bit more and filled out.

Thanks for playing! 

Our take was that in a typical survival game, your survival is usually a highest priority goal and once you die, you have failed. Here, since your demise is inevitable, your motivations and actions are different, which we felt changes the core gameplay. 
Instead of focusing solely on resource gathering, you need to pick a solid survival strategy (outdoor gain, indoor protect, etc.) and then aim for it, while being ready to switch it progressively, depending on items you fetch.