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Very relaxing. Your solution to how to build a pinball game without being able to lose the ball reminds me of Flipnic back on the PS2, but without the 'at some point you run out of tables to drop to' makes the entire thing feel vastly different.

Thanks! I missed out on that game unfortunately. Looking up some of the trailers, it does look like it would be fun and has a some similarities to our game (ignoring how much better Flipnic looks of course). I'm glad that ours has a different feel to it though.