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That was really well made, especially for such a short time frame. Playing with physics in games is almost always fun. The fact that you managed to make that into a game with some challenge is so cool. The feeling of rush that comes with knowing the closer you get to the goal, the more enemies will come after you, is a really great idea and concept. I also liked how it helped you understand the game but didn't try to hold your hand and assumed you'd be able to figure out the mechanics with a bit of guidance. This was a really fun game! Great job! 

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Thanks a lot for your feedback. Using Unitys First Person Core as a base really helped speed things up since it meant I had a decent Player Controller, Push Script and Enviroment already set up so that I could focus on other stuff and get so much more done.

Glad you enjoyed it !