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My feedback is split into two parts because I believe that spreading awareness about depression is a good thing, but is not necessarily joined at the hip to this game or it'd design.

The game:

  1. I never really felt like things where getting better. Maybe portraying happiness as brighter lights or happy songs or happy objects appearing in the room. I felt like I was constantly overrun by the blocks the entire time. This could be a good representation of depression but not necessarily a good representation of overcoming it.
  2. Not entirely too sure how light (from a flashlight) plays a cohesive role in the theme.

The message:

  1. I think spreading awareness is a good thing, but maybe focus a little more on getting back to the good than being overrun by the bad.

It's tough to make a game with so much meaning so fast. I think you are on the right track! Keep it up!

Thank you for at least playing it i would have done more with it if i had more time but sadly i did not. The game originally was not going to be a hoarde shooter or wave shooter or whatever but my limited time made the choice for me. Also i was going to make music that got happier the more you played but yeah. It was fun to participate in the jam though.