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A jam submission

The LightView game page

The Premise of the game is that you are a little boy struggling with depression.
Submitted by melvinbengtsen10 — 9 hours, 28 minutes before the deadline
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The Light's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1381.1341.500
Innovation#1451.3231.750
Fun#1501.1341.500
Theme#1521.5122.000
Graphics#1541.3231.750
Overall#1591.2601.667
Game Design#1601.1341.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

I am a part of Gingerloaf's team (as abon.art) and agree with him.

If I ignore the message in game about depression, I think this is a great game about a child defeating the monsters under his bed with his mighty flashlight.

As I play feel overrun by sadness and anger. Defeating enemies with a flashlight felt weird as my happiness meter went up while I didn't feel any progression of getting better.

Spreading awareness of depression is a great thing however as someone who has gone through depression and has come out the other end, this game doesn't spread that message well if at all. If I didn't have sound on I would have assumed I was killing monsters under my bed.

Developer(+1)

I am not much of an artist but i will try in the future to better incorporate the themes of the game with the art and gameplay.  In the future i will be working with a partner on the actual game creation, which should hopefully give me more time for making my future game better. Thank you for playing my game even if it wasn't very good.

Submitted(+1)

My feedback is split into two parts because I believe that spreading awareness about depression is a good thing, but is not necessarily joined at the hip to this game or it'd design.

The game:

  1. I never really felt like things where getting better. Maybe portraying happiness as brighter lights or happy songs or happy objects appearing in the room. I felt like I was constantly overrun by the blocks the entire time. This could be a good representation of depression but not necessarily a good representation of overcoming it.
  2. Not entirely too sure how light (from a flashlight) plays a cohesive role in the theme.

The message:

  1. I think spreading awareness is a good thing, but maybe focus a little more on getting back to the good than being overrun by the bad.

It's tough to make a game with so much meaning so fast. I think you are on the right track! Keep it up!

Developer

Thank you for at least playing it i would have done more with it if i had more time but sadly i did not. The game originally was not going to be a hoarde shooter or wave shooter or whatever but my limited time made the choice for me. Also i was going to make music that got happier the more you played but yeah. It was fun to participate in the jam though.