Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Love the game. A wonderful effort on all concerned. The 'difficulty' question in an earlier strand could only have come from a contemporary games player.  Anyone brought up playing the Spectrum,  where the games started at 'hard' and got more difficult from there,  wouldn't have a problem with it.  Anyway I wanted to jot down some tips regarding the objects in the game. So something of a SPOILER ALERT is needed.  I have not worked what all the objects do, so please others contribute: 

1. Lightning rod - makes you quicker for a timed period 

2. Princess's'ring - allows you to crash through mirrors

3. Skeleton key (wonderful idea) which allows you to open 10 doors without the coloured key for that door. Use wisely

4. Money bag (and a few others) can be dropped to bribe the hunchback and move him away from the blue door behind him

5.  Palette icon - unlocks one of the different game palettes which can be accessed from main menu

6. Hourglass - not exactly sure, but I think it stops your energy depleting for a set time

7. Leaf - allows you to get the red key in the room with the spirit. Drop leaf near the creature and he moves away from guarding the leaf so you can nab the red key. 

Objects which I think have a function (beyond bribing the hunchback) but I have not worked out: evil eye, Melkhior's spare wand, glowing coin. large diamond. 

General tips:

- Find the green key and unlock the green door on the floor you start, which leads the way to a specific trap door which drops onto the ground floor (a large room with six locked golden doors). You can only access this by dropping in (unless you have the skeleton key) and you acquire the gold key here.  This opens the game up. 

- Don't drop into the caverns unless you have the blue (or skeleton key) to get back out

- For the second mission, you need the gold key to unlock the pentagram room. The symbols are in chests and most are on the lower floors. 

- Eat all food in rooms, because it almost always regenerates. 

- Memories the floors

There was an urban myth which floated around (and I believed) linked to the original Atic Atac that some of the extra objects can be joined together to create a creature. I wonder if something like this has been sneaked into MM.  Also, some of the more elaborate rooms - such as the giant library - may have another function, but  I haven't found one. I know in Richard's original Atic Atac remake he added some rooms to the attic (a kind of long set of passages), so I wonder if there might be a secret room or two in this game. 

I have managed to solve three of the four missions. The final one is really hard due to having to access rooms which are behind several colours of  different doors. I have found Melchior's room (above the attic) but cannot find the labyrinth room where I am supposed to fill the first phial. I presume it is one of the rooms in the labyrinth section on the first floor, but has anyone found it? 

Finally, huge thanks again to Richard  - who has been a champion of Spectrum games since the early days of the internet - and his team. This is the best remake/reimagining of a Spectrum game yet created.  If only he would turn his attention to delivering a decent remake of Sabre Wulf,  but that's another story....

(+1)

Wow thanks for all that info. I'm not posting spoilers myself, just the odd hint, but it's great to see what other folks are finding out. Just a few things to comment on:

Hourglass? Nope, it does something else.

The death eye is really useful if you're playing as Lester, but it works for all characters.

There's no mythical creature to create in this game, sorry!

Sabre Wulf? Nah, not for me, one of my least favourite Ultimate games.

:o)

Take the hourglass and look at the behaviour of the enemies... If you don't see anything different, simply change room ;-)

Thanks, Alber. Worked it out. It slows the enemies. Hourglass...time....I should have seen it...duh! Another item I forgot to mention was the cross which stopped Dracula appearing in the original, so I suspect probably stops Death appearing. 

Exactly. And not only that, but if you pick up the cross while Grim Reaper is chasing you,... he vanishes!  I have just discovered how the eye of death works. It's very cool! And it makes sense too. But no more spoilers for today hahaha.

You seem to have advanced in the game more than I have, Alber - and I'm pretty good at it! You tease me with the eye of death. Richard stated it worked the best for Lester, so it has to have something to do with the 5 main evil creatures (a la Nightshade). I thought it might be a way of destroying them without their specific weapon. However, I tried that and it doesn't seem to work. My main problem at the moment is navigating the labyrinth to get to the main room there with the sludge creatures. I found it once, but then haven't been able to since. Another object which is puzzling but I feel has a purpose is the soap. What a great game. 

The route to the sludge room in the labyrinth is quite straightforward when you know it. :o)

Yes, that second part is proving troublesome! Another question, does the game remember you have completed a quest, so there is an ending for completing all four quests? Also, hate to suggest an improvement, when it looks so perfect, but a percentage counter would be a great way of working out if I have more door to open!

Sorry there is no "grand" ending, you just see the same ending for each task. Nice idea about the percentage, I'll put it on the "list of things to do if I ever release a feature update". :o)

Your comment reminds me of the artist whose work was displayed in the Louvre and every time he visited he brought a paintbrush and would add/change items! The game is wonderful, Richard - better than any of us had a right to hope for. It's time to move on...

Haha, thanks. Yeh I would like to move on, still battling with the Linux/Mac version at the moment though. :o)