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The controls are simple, the presentation is neat and the shooting feels good! However, I didn't feel like playing any more after the sixth or seventh waves, as by that point I felt like I had seen eveything the game had to offer. More enemy variety would be a first step toward a more engaging game! Also, I suggest removing blood or giving the option to turn it off, as it causes huge FPS drops, and disabling spawns near the player to prevent mindless spawnkilling - or, alternatively, making the enemies temporarily invincible but harmless upon spawning.

Hey QuakeRanger, thanks for checking the game out and providing some good feedback. If we decide to return to this project in the future, it'll definitely be a lot more polished and varied gameplay.