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wallrun feels awful as you pop away from the wall when you look too far away from it grappling hook is waay too op

it'd be great if the movement was physics based

shooting felt good

checkpoints and faster respawn would be nice e.g. pressing R to reset

sprinting could be removed and the base speed increased as sprinting doesn't really serve a purpose

and lastly a sensitivity slider would be great

Thank for this amazing advices Yeah I know my character is based on character controller but I am working on a new version with rigidbodies I made a grappling sword like real karlson for no Op move and I am improving the wallruning also Thanks 😁

how about you follow dani rigidbody tutorial

I added wallruning object dragging slowmo speedlines grapplin sword etc but I have school I don’t have enough time to work (I’m fourhteen :))