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(1 edit) (+2)

This was wonderful! I love the story and twists, as well as the adorable graphic design and the clever game design.

I did find it a challenge (though a fun one) to work out what the different party members did, and even more of a challenge to usefully use them. For instance, it rarely proved useful that the priest could kill undead in one hit, because the priest was rarely in the right position and the cards for arbitrary reorderings seem so rare. Likewise, I almost never got to use the Rogue to disarm a trap, except by random chance.

It might be interesting to have some kind of abilities (with associated costs) to foresee the next floor, and stack the party accordingly.

Managed to beat the "immortal" dragon, just barely, using Visions of Death, and then used the card that lowers everyone to the same HP as the lowest to lower the final boss to 1, then finished him off and used Blessing Rains to heal everyone back up for the finish.

I donated, and I'd love to see an expanded mobile-friendly version of this.


(+2)

Better run this time (and didn’t even use Visions of Death this time):

(+1)

Tried deliberately for speed this time. Didn’t get Visions of Death, but managed to use Life Link Locket on the dragon, and Death from the Shadows on the final boss.

(+1)

(+2)

wow, that's a new world record afaik!

(1 edit) (+2)

Managed to beat it; would have been faster but I didn’t draw a faster card to beat the final-final boss with.