Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Does it end up being geometry?

Not actual geometry like a mesh asset, it uses a displacement map with tessellation. Unity doesn't have this by default it only has parallax occlusion.

So how do you make it look like that in Unity when it's complete?

You use the unreal engine instead. Hah, no I think sure there's a shader that does it in Unity 2018 using the HD render pipeline but I haven't tried it. I think for 2017 you would have to look on the asset store.