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i would like to point out that the luke route graph is character specific one, and the more generic content ones in the example might not be fair for a direct comparison.

personally i will be fine with the saves backtrack. but am i correct to assume other characters should also get their hangouts started by chapter 14 or once they join the staff? if we can't get a work around it, maybe you can introduce save point recommendations to the moments in the story you still plan to expand on.

other than that, let me tell you kota's new visual is looking great and i'll bet he will see an increase in popularity. also completely agree the optional characters didn't get enough scenes to have a good feel for them for readers to form an investment. here i'm looking forward to properly getting to know them.

and thanks for taking different time zones in consideration. i see a lot of times in the internet when people give out a schedule and then i have to dig in to figure out what time zone that they meant.

Luke's and Kota's hangouts necessarily start at Chapter 14 because that's when the mechanic gets introduced and they are the only characters recruited up to that point.

The plan is that, when the game is in a more complete state, a character's hangouts will become available as soon as they are recruited. This means that a number of hangouts will become available during Chapter 15 as well (which is when Robert shows up and you can pick someone to join your team.)

Although I'd have to check with nanoff, providing save files might be technically feasible but our worry is elsewhere. The issue is that the hangouts can have as many variations to account for previous decisions as any other part of the game. For example, both Kota and Khenbish have scenes that change quite a bit based on what other characters have been recruited so far — so if you play Kota's scene during Chapter 15 (when you only have Luke and him) vs. Chapter 16 or 17 (when you might have Robert and up to two more guests [if you picked the Arts background]) it will have some very cool differences. In Khenbish's case, his scene goes as far as responding to what combination of guests you have.

If we give people a standard, or even a set of standard save files, people won't really have the context of having their very own playthrough and seeing the scene respond to it. On top of that, it might give people the wrong impression and make them think that save file is the equivalent of a "canon playthrough."

So... We understand the inconvenience that comes with it. But we are hoping things will make more sense when people get to play the game.

(+2)

oh, that's not quite what i meant. In Killigan's treasure we get a message recommending to save by the end of the update. I was thinking you could be doing that on specific points, so that new readers know when they should be keeping their own save files for later use. It should be only like an extra line of text in the script here and there.