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This is otherwise a pretty good port, but the delay on shooting is very very slow; almost a half-second! It definitely hampers playability a bit.

I just noticed the "created with GB Studio" banner on the package so maybe I was a bit too harsh :p

Thanks! Yes, since there is no other way with the GB studio to get the projectile to stop in the wall, I have to code if there is a wall in front of each shot and expose an invisible object that gets stuck in it. This, in turn, unfortunately slows down the process.