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(1 edit) (+1)

A fun frantic screen shaking shooter to play πŸ˜!

Gameplay
It's just fun to be able to defeat more and more enemies in big explosions. The idea that you not only enhance yourself but also your opponents I find very well thought out. This makes the choice more fun to make than if you can only enhance yourself.

Screen shake and such was certainly not disturbing in the beginning. At the end you sometimes lost the overview, but that may also be due to the many effects, enemies, explosives and more. Although it did give a nice feeling when you had defeated a wave of enemies and the screen calmed down and you could make another choice.

I do not know if there are other enemies when you get very far? Because that would have been a nice change. Or a mini-boss in between when you had to make a choice. Maybe something for an update?

Graphics
Even though it is not all homemade. The graphics look good and fit together as a whole. And the effects and particles and juice make it a colourful hectic ensemble and give a lot of satisfaction when you kill a lot of enemies with it 😁.

Audio
Good soundtrack plus effects to create a nice atmosphere.

Theme
Enhancing yourself and the opponents. Good concept!

Devlog
Good comprehensive devlog with nice insights.

Good work, nice addictive gameπŸ’ͺπŸ™‚!

PS:  high score list would be cool or leaderboard

(+1)

Thanks so much :) I definitely think the effects stack up too much as the game goes on. Truthfully there's a part of me that personally enjoys it in the same way it's fun to like make a sand castle and then stomp on it. Doesn't make for good sand castle design, or more importantly, game design πŸ˜›

I'm sure you saw all the game has to offer - my plan was (and still is) to add multiple enemy types each with a unique ai approach. I also like the idea of minibosses/bosses! Those seemed out of scopes for a jam but obviously I'm no longer limited by that. 

Definitely want to get a version with leaderboards out and see where else I can take the game :)