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Thanks so much :) I definitely think the effects stack up too much as the game goes on. Truthfully there's a part of me that personally enjoys it in the same way it's fun to like make a sand castle and then stomp on it. Doesn't make for good sand castle design, or more importantly, game design 😛

I'm sure you saw all the game has to offer - my plan was (and still is) to add multiple enemy types each with a unique ai approach. I also like the idea of minibosses/bosses! Those seemed out of scopes for a jam but obviously I'm no longer limited by that. 

Definitely want to get a version with leaderboards out and see where else I can take the game :)