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Even with the artistic choices, I think the technical part would be a very welcome knowledge considering that Godot is very new in this área and have a lot of potentials that can be complicated for new users.

For my part, I can say that I would love it! I am a 3D artist that is specialized in the modeling and texturing part and everything about adapting 3D realism for a game engine used to be a real pain in the ass, so I think this could really be helpful for a lot of 3D artists at all. Anyway, It's a great job and I am still impressed! hahaha

For sure. I think I will take a break from making another demo and focus on some tutorials for the next few weeks so people can see how I did this. It actually wasn't difficult at all.