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(+1)

i just thought if a rogue in front goes against another rogue up front then the back units will only get hit (unless range) so that problem could cause a lot of problems like soft locks and bugs

Anyways, Here Are Ideas For Update

x Win Option: You Can Set How Many Wins To Get To Get A Victory

Endless: You Might Already Been Planning To Add That Anyways

Campaign? : A Campaign Sounds Cool With Bosses I Guess

Pause And Fast forward: Freeze Plus Speed

Private And Public Versus: lag go brrrrrrrrrrrrrrrrrrrrrrr

Cosmetics : yes gain them from campaign or buy with points from winning

New units : units that are new

custom versus rules: i can't wait to see lobbies with settings like only use rouge and 1 life

(i dont like pressing left shift anymore)

ranked mode: rank

casual mode: casu

gear effects : stuff like "20% to dodge but when dodge let unit behing take damage"

(+1)

Eventually the rogues would kill the back units until one worked its way up and would hit the front unit.

We have a couple of these that we're thinking of implementing in the future. Our next update will have new units!

Ranked is stretch goal for sure, as well as a longer mode that we can try to implement with out current setup! Currently the game stops if you go past 30 turns just because of saving/loading data for armies. I'm looking in a way to make this longer so we can have longer games.

ye but imagine that the attack them is 2 and both teams have a shield?