Thanks for the feedback!
This is a noted bug and will be fixed in the next update (hopefully this weekend)!
Waterboy
Creator of
Recent community posts
Hey everyone,
Thanks for still playing if you're reading this! We're gonna start developing on the game casually again for a little bit! Sorry for the 6 month break, I was trying to get a job!
See the teaser on our twitter here:
https://twitter.com/RerollingKnight/status/1558161026587181058?s=20&t=Y76L6BgAb6...
I finally pushed the new update with the Alien changes, sorry for the delay! It's up now on WebGL and soon to be on mobile.
For clarity some health stuff was going on with me, and @DayMan's real job also picked up, so time was a big issue. Also needed a break from working so hard to get this game together in pretty much a month and a half.
We're going to try to have accounts and everything set up for our next big update (so you wont lose data when we make updates) and have team naming and things to add more personalization. After that I want to get a handful of more units in and an unlock system before we make an official release on steam (which will still be free) Thanks for still playing and enjoying the game! We've stayed around 100 plays a day which is crazy! The support is unreal and we cannot thank you enough
Patch v0.31 is now live!
Thanks for everyone that found the bugs in the v0.3, we really appreciate all of your feedback! Here's the things that the hotfix has fixed:
-Enemy Card Throwers hitting their own team
-Being able to combine Tier 3 Units
-The Unit Selection exploit
-Card thrower's description was missing a period, and Ogre's has an extra "for"
In addition, we are wiping the current database of armies since some of you gamers beat the game using glitched armies. So for the first few times you play, you may be seeing the same enemy team over and over again, but this will be fixed with time. Thanks again for all of the feedback!
Hey everyone, as you might have seen Version 0.3 is OUT!! (On itch and shortly Google Play)
You can see all the updates here: https://ccwaterboy.itch.io/rerolling-knights/devlog/337980/rerolling-knights-v03
Liking the devlog does a lot for visibility so if you could like the devlog when you read it it'd make me very happy :)
Thanks again for playing our game!
If you wanna see a new unit we revealed that will be released this weekend, we teased it on our twitter!!
Check it out here: https://twitter.com/RerollingKnight/status/1483894330871984133?s=20
Glad you like it!
Originally the Cleric was a 0/4 but was changed in a recent update. We didn't go back and fix some of the armies you fought against though, so thats probably why they still have 0 atk.
We're looking to release in more countries soon! I believe now were only released in the US and Canada.
Eventually the rogues would kill the back units until one worked its way up and would hit the front unit.
We have a couple of these that we're thinking of implementing in the future. Our next update will have new units!
Ranked is stretch goal for sure, as well as a longer mode that we can try to implement with out current setup! Currently the game stops if you go past 30 turns just because of saving/loading data for armies. I'm looking in a way to make this longer so we can have longer games.
Hey Everyone!
Thanks for all the support, we've now hit over 10* my original goals of 200 plays with over TWO THOUSAND plays!
We're going to try to push an update (Balance and Content) out this weekend, which will also have an invite to our discord where we can discuss more as a community.
If you've been liking the game so far, leaving a rating or review would be incredible. Every comment makes my day so thank you all so much!
Wow, it's really cool you put the list together! It's super cool that you like the game enough to do all of this!
We're going to be adding some new things and doing some patches soon that'll change the balance of the overall game pretty soon! But we'll definitely be looking at this to see where you're feeling on some units to see what we can do to get them more in line.
Thanks again and I really appreciate it!
I definitely think Shop Keep and Hoarder could use a little love. They both scale really well into the late game on their own with the upgraded gear coming in later (the hoarder does duplicated the AOE effects), but I do think they need a slight nudge after looking over the units people have gravitating towards recently.
I don't think they're unplayable or anything though, just need a small adjustment of some kind to bring them back into line with the other units on terms of power level.