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The art is great, and I like the camera view, but in ways this made it quite hard to navigate, such as it seemed to take me ages to get in the right position to place/pick up the fairies. It's quite good though!

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I made the game in a 3d environment and used 2d sprites with a camera facing a fixed direction so you don't see the paperthin side of the sprite.

Does that mean that for you to place/take the fairy from the 'pots' (or whatever they were) that you had to be in direct contact with the sprite thickness? Because if that's the case I would make the trigger area bigger than the sprite itself so the game can play a bit better

Naw, I made the trigger area bigger. I'll probably expand it anyway though because there are some complaints about the collisions not respond well.