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The design and composition of the scenes was amazing. Even though the story felt a little 'two note' at times, the game is easily worth the price for such amazing writing and interface. Using dialogue bubbles and motion during the cutscenes gives it such an immersive first person feel unlike any other visual novel I've played. You really get into Magda's head. Loved the ending a lot, it was exactly what I wanted. 

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Thank you so much! I’m glad you enjoyed Bad Faith as much as you did.

Bad Faith was conceptualized as a self-contained short story - so I can definitely understand why it may come across as a little “two note” at times - but I’m very happy Magda’s writing and the game’s ending resonated with you. ^^

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Totally! If there was any ever a chance of expanding the story, I'd want more of Magda's and [REDACTED]'s meetings and conversations to deepen their connection before the finale.