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(2 edits)

Thank you for playing, friend.

-Yep, the spotlight for the flashlight is set to Render Mode: Not Important and the shadows are turned off. Simple fix, thanks for pointing it out!

-This happens because of the execution order in the arrow script. Also an easy fix, I think.

-I've had this happen to me too and just ignored it, lol. The rotating planks will be inaccessible while the totem head is still active.

-The UI inputs will be completely overhauled next because it is just atrocious. I'm using Unity 2017.1, so it's even worse that I can't take advantage of the new system.

-That's strange because the text wraps perfectly fine for me. I tested it on my main rig, my toaster, and my wife's toaster. I'll look into it, though!

-I'm using a fixed joint for all the interactive pickups and I'm not even sure how to fix the wonky handling at this point. I've tried fiddling with every setting and read the crappy documentation many times. This should be a priority, but I'm too frustrated at it to make it one, lol.

I'm glad you enjoyed it! My long-term goal is for everything and more to be interactive in the player's home world, as well as adding several different islands, each with their own unique theme. Give me five more years and I'll be done, lol.


Again, thank you for testing it out and leaving such valuable feedback! I greatly appreciate it.

(+1)

No worries, I hope that helped.

>That's strange because the text wraps perfectly fine for me
To be clear, I was referring to wrapping while the text is reading out, not wrapping for the finished sentence. Let's say you have a long word that appears at the end of a line, and you're typing it one letter at a time (like myText.text += nextLetter). In the middle of the word, the Text component will realize, "wait a minute, this word can't fit; let's move it down to the next line." I think I saw this a couple of times, but I could have been mistaken.

>I'm using a fixed joint for all the interactive pickups and I'm not even sure how to fix the wonky handling
Yeah iktf. I have dealt with HingeJoint2Ds for a few minor objects, and it's wonky. Dunno what the proper solution is, but I can understand not wanting to focus on it lol.

(+1)

It's extremely helpful and I appreciate it.


-Oh, I see what you're talking about now. Last time I had this problem, I loaded each dialogue "line" as transparent and then revealed each letter by setting it to opaque to simulate the typewriter effect. Kind of hacky, but it worked, so I might do that here too.

-I'll probably scrap the built-in fixed joint and just make my own. Some other time, lol.