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Some feedback. I like the app but when playing I assumed it would work like this: I grab the handheld and then use my index controller buttons to control the game.  Then when I let go, input to the emulator stops. Maybe I can set audio to also start and stop the same way. Is that how it's supposed to work? The joystick works and the b button on the left controller is start, but no other buttons work even though they're in the bindings. This is when emulating NES with quickNES. The arcade stick works but it's also a lot less ideal. I've been using Desktop+ inside games a lot recently, even to play some PC games, and I was hoping to use this the same way. If it can be done, I would love an app that's just an in VR controller to turn VR inputs into gamepad inputs when you're holding it.

Right now, any time it's active (ie: you do the motion, and it turns on, then you do the motion to dismiss it, and it pauses the game like normal), it blocks inputs if enabled, I forget it I made a setting to have it only take inputs when you grab it. The inputs I'm not sure, I've not heard anybody have any problems with the bound inputs. I would say try to clear your bindings/change the bindings to see if's the buttons you're pressing or the buttons you're emulating are the problem. As far as a software that creates gamepad controllers and funnels them into the PC from VR, I'm not an expert enough at hardware hacks to try and simulate inputs to windows to make it do such a thing, otherwise you could just use a desktop viewer and then enable the gamepad inputs to emulate all games via official desktop emulators

just to be sure, you are actually pressing "a" and "b" right? as in (assuming index) A is the b button and down on the touchpad is the a button?