Just realized you put this in the Ukraine bundle. That's freakin awesome guys! I already bought the first two on steam but when my steam deck comes I'll try the new linux version of this on it, thanks!
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I had no idea the people who made this (I played the flash game so much and have had this on my phone for years) made Fantastic Contraption VR. One day you should bring rebuild to PCVR, there are so many zombie games but none of them have the dimensions that Rebuild focuses on.
I tried it again and it worked really well. Two suggestions I have. The first is for a failsafe way of enabling the overlay where it just appears in front of the user, wherever they are without any gesture, just with clicking the desktop UI through the SteamVR desktop mirror. And second, some form of handling the UI for selecting roms and cores inside the overlay instead of only on the desktop.
Some feedback. I like the app but when playing I assumed it would work like this: I grab the handheld and then use my index controller buttons to control the game. Then when I let go, input to the emulator stops. Maybe I can set audio to also start and stop the same way. Is that how it's supposed to work? The joystick works and the b button on the left controller is start, but no other buttons work even though they're in the bindings. This is when emulating NES with quickNES. The arcade stick works but it's also a lot less ideal. I've been using Desktop+ inside games a lot recently, even to play some PC games, and I was hoping to use this the same way. If it can be done, I would love an app that's just an in VR controller to turn VR inputs into gamepad inputs when you're holding it.
Have you considered adding a form of crossbuy for this game through Steam?
Several games like this have included versions of their games for other platforms in the game's files, or in a DLC. Have you considered offering the apk of your game in the Steam version for a form of crossbuy? It could even just be in a DLC for a reduced price, rather than free. I'm just very curious about this and you would be the first game to do so which would get a lot of attention.
You should consider adding leap motion support since you can do it through the MRTK and it would work on Hololens and other hand tracked AR devices as well.
This is really nice, but I can't get off the ground for more than a second before I just fall even though I have two webs out. Really cool though, I just wish I knew what I was doing wrong.