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Right now, any time it's active (ie: you do the motion, and it turns on, then you do the motion to dismiss it, and it pauses the game like normal), it blocks inputs if enabled, I forget it I made a setting to have it only take inputs when you grab it. The inputs I'm not sure, I've not heard anybody have any problems with the bound inputs. I would say try to clear your bindings/change the bindings to see if's the buttons you're pressing or the buttons you're emulating are the problem. As far as a software that creates gamepad controllers and funnels them into the PC from VR, I'm not an expert enough at hardware hacks to try and simulate inputs to windows to make it do such a thing, otherwise you could just use a desktop viewer and then enable the gamepad inputs to emulate all games via official desktop emulators