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A few more things:

  • Is the blurriness fixable? I have seen it mask some issues and details in generated sprites
  • Is there any possibility for generating transitions between two generated tilesets?
  • Is there a reason the program accepts palettes with less than 50 colors?
  • Is there a possibility to generate a door-orientated tilesheet? Something like below, with the top showing the tileset base and the bottom showing an example.


  • Are you sure the ship generator would be useless? I could use it as a basic blueprint for level design, and I figure others could use it for placeholders.

I'll try to answer all the questions.

The blurriness is probably only in Chrome. I tried everything to disable it, but I can't get rid of it without upscaling the canvas. It looks sharp in Firefox.

Transitions between generated tilsets. Yes, it's kinda possible, but there is no user interface for it yet. It would be possible to interpolate between two tilesets, but it may look rather strange if the sprites are changing. For what particular use case do you think it would be useful?

The program accepts palettes up to 50 colors because that's the number of colors I could fit into 5 light levels with 256 values. Anything between 2 and 50 should work fine.

I have added a few more door templates, so if you keep randomizing a bit you should find a few doors.

The ship generator is too specific an art-style. It would only work if that's the exact style of ship you're going for.

(3 edits)
  • Not what I expected for the blurriness, but it makes sense. Google is bad about that with textures, doing the same in slides, docs, spreadsheets, and most other programs in Drive. Firefox works well.
  • I needed to merge my second and fourth points in the original post. The first instance where seamless tiling between two is desirable is with multi-tile doors. The image I put with red and black (I just realized how bad it was to include black) shows an ideal tiling (You can safely assume that multi-tile doors are rectangles split in half horizontally somehow). Elsewhere, it is more decorative than anything, though it allows a more complete auto tiling in Tiled.
  • So you cannot increase the number in the palettes? 64 seems more logical to keep to a power-of-two scale.
  • I covered that in my second above, but if you want to add some more decorative elements, you may wish to add chair, desk, wire, and electrical box-like decorations (distortion is fine). Possibly add enemy/player generation?
  • The specific art style is meaningless if we can modify it. In my case, I wanted the ships to match the tiles generated.