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(+1)

Hey, nice work so far! I had fun playing through the early version. Feels like a mix of classic Doom and Alien. I dug the fog that came in on the last floor alongside the encounter.

I know this is a work-in-progress, but I just figured I'd mention a couple things I noticed.

  • Could mouse sensitivity be added as a option? I didn't see a way to change it and the default felt a bit slow to me.
  • A couple times, the tags or enemies seemed to be inside the floor instead of on top of it.
  • I believe the first item machine on the last floor said $300 for shotgun ammo but it actually cost $1000.

I look forward to see where the project goes :)

(+1)

I'll add these notes to my bug reports.

Yeah, I really should take a moment to polish up the control settings. I've even been told by someone that they won't play something that they can't map every input to their computer mouse. So, I should consider key mapping.

Thanks so much for playing and giving me feedback! It really means a lot.

Of course! I really enjoyed what you had so far :) I had seen you post about the game a lot on twitter, so I finally decided to pull the trigger and try it out.

Key mapping sounds like a good idea. Personally the key bindings were fine for me, but I could see someone else wanting the controls mapped differently.